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HIGH SCORE — THRONE EMPTY
Nobody holds this game yet.

First registered run claims the top spot. It won't stay easy for long.

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The game's scenery and characters are all 3D polygon models, while most of the enemies and their projectiles are 2D sprites. Ports for the PlayStation and Sega Saturn were released in 1997, along with a CD conversion for Microsoft Windows released exclusively in Japan the same year.

The Story Behind Crypt Killer

The players are "crypt raiders" guided by Galazon, the spirit of travels, who resembles a floating head to travel through variously themed caves, temples and crypts in search of the "Eyes of Guidance" which would open the doors of fate. On their journey they are armed with a shotgun to fend off many mythical enemies, such as mummies, skeletons, fish-men, gargoyles, and an array of other monsters. Crypt Killer (released as Henry Explorers in Japan) is a 1995 light gun shooter video game developed and published by Konami for arcades.

Ports for the PlayStation and Sega Saturn were released in 1997, along with a CD conversion for Microsoft Windows released exclusively in Japan the same year. The Saturn version makes use of Sega's Virtua Gun (released as the Stunner in North America), whereas the PlayStation version is compatible with Konami's own Hyper Blaster light gun peripheral (released in North America as The Justifier). The game's scenery and characters are all 3D polygon models, while most of the enemies and their projectiles are 2D sprites.

How Crypt Killer Plays

The player can temporally upgrade their weapon by finding concealed more powerful guns such as a Gatling gun, grenade launcher, a more powerful shotgun, and an automatic hidden behind breakable objects. At certain points on each level the players choose their path by selecting to go one of two different ways. The opening screen allows the player to choose from any of the six levels.

Depending on the color combination of the two eyes that are obtained, the endings are: In the console versions, for each life the player has three bombs which can destroy all enemies on screen. The Saturn version makes use of Sega's Virtua Gun (released as the Stunner in North America), whereas the PlayStation version is compatible with Konami's own Hyper Blaster light gun peripheral (released in North America as The Justifier).

Why Players Still Load It Up

GamePro remarked that "Although the action gets frantic, it never intensifies to the point of hysteria, the way a good shooter like Area 51 does." GameSpots Jeff Kitts found the game's poor quality especially unforgivable since it came from the same company as the seminal light gun game Lethal Enforcers. Lee Nutter of Sega Saturn Magazine was particularly vehement in his criticism, remarking that "more fun could be derived from the Virtua Gun if you were to spend an entire evening pistol whipping yourself with it". The game's scenery and characters are all 3D polygon models, while most of the enemies and their projectiles are 2D sprites.

Ports for the PlayStation and Sega Saturn were released in 1997, along with a CD conversion for Microsoft Windows released exclusively in Japan the same year. A sidebar on the seven light gun games which had been released for the Saturn in the UK up to that point showed that Crypt Killer had the lowest rating from Sega Saturn Magazine. The players are "crypt raiders" guided by Galazon, the spirit of travels, who resembles a floating head to travel through variously themed caves, temples and crypts in search of the "Eyes of Guidance" which would open the doors of fate.

Crypt Killer — Frequently Asked Questions

Who developed Crypt Killer?

Crypt Killer was developed by its developer and published by its publisher.

Where can I buy the original Crypt Killer?

Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.

What console was Crypt Killer released on?

Crypt Killer was released for the Sony PlayStation in .

Can I save my progress in Crypt Killer?

It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.

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