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The story follows Regina, a special operations agent sent with a team to investigate a secluded island research facility. Finding it overrun with dinosaurs, Regina must fight through the facility to discover its secrets and escape alive with her team.

The Story Behind Dino Crisis

Dino Crisis was first revealed at the 1999 Spring Tokyo Game Show. The dinosaur animations and cries also did not turn out as he originally envisioned them. Mikami wanted to keep the claustrophobic feelings, thinking it was better to build fear.

The game was initially released in Japan in July 1999, two months before Resident Evil 3: Nemesis. With the real-time engine came the challenge of hardware limitations, making it difficult for the team to create detailed environments. He cited The Lost World: Jurassic Park and Aliens as influences, and liked dinosaurs because they were large, strong, fearsome, and violent.

How Dino Crisis Plays

Enemies can knock Regina's weapon out of her hand, at which point she'll have to retrieve it. Regina's inventory may include key items, weapons, ammo, and medical supplies—the latter two of which she can only hold a limited amount. Hemostats can be used to stop bleeding injuries.

Sometimes a trail of blood may appear, indicating that Regina is bleeding and will continue to lose health. After five "Continues" are exhausted, the player must continue from their last save point. There are also force fields of red beams throughout the complex which can be activated to block access to intruders.

Why Players Still Load It Up

Finally, an action-based game, Dino Crisis 3, was released in 2003 for the Xbox to mixed reviews. Despite these similarities, reviewers found the game "enhances and alters" the Resident Evil formula with "strength of its own merits". An action-shooter sequel titled Dino Crisis 2 was released for the PlayStation in 2000 to positive reception.

The Dreamcast port was essentially identical to the PlayStation version, with a graphical advantage of not suffering from the texture-distortion effect produced by the PlayStation. The dinosaurs were a consistent point of discussion among critics. GameSpot praised the character models, lighting effects, and found "the use of polygonal backgrounds enhances the feeling of fear even more than Resident Evil".

Dino Crisis — Frequently Asked Questions

Do I need a controller to play Dino Crisis?

No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.

Who developed Dino Crisis?

Development was handled by its developer, with its publisher publishing the release.

Where can I buy the original Dino Crisis?

See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.

What console was Dino Crisis released on?

its publisher shipped Dino Crisis for the Sony PlayStation back in , and this page runs that release.

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