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Croc 2 is a 1999 platform game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.

The Story Behind Croc 2

Alongside the candy being prominently featured as a usable item within the game, over 6.5 million candy wrappers were printed with Croc 2 logos on them. A promotional sweepstake competition, called the "Croc 2 Down Under" sweepstakes, was held during the game's release, with the contest's grand prize consisting of a family trip to Australia, as well as a copy of the game, a PlayStation console, and a copy of the game's strategy guide being featured as the other obtainable prizes. A 2D platformer of the same name was also released in 2001 for Game Boy Color.

A cross-promotional brand deal was held with Nabisco to promote the game alongside the company's Gummi Savers line of gummy candy. In a May 2000 interview, Argonaut Software managing director Jez San stated that the company was planning a Dreamcast version of Croc 2. However, San stressed that the project still required approval from publisher Fox Interactive.

How Croc 2 Plays

Croc's life can be refilled by collecting large hearts located throughout stages as well by collecting a certain amount of crystals in a stage. Among these items are heart pots, which lengthen Croc's maximum life count; Gummi Savers Jumps, which can be used as a trampoline in order to reach certain ledges; and the Clockwork Gobbo, a small wind-up robot that can be controlled to collect items by being used on a certain pedestal. Croc 2 features gameplay similar to its predecessor; the player controls Croc through various open-ended levels in order to complete various missions.

The missions involve helping other Gobbos with a certain task such as rescuing another Gobbo who is trapped within a steel cage and chasing a Dantini through a stage in order to retrieve a stolen sandwich. Finding all five colored gems makes a golden trophy appear at the end of the level that is collected by traversing through a small platforming challenge. The colored gems are hidden in different places throughout the stage, and they require completing a platform challenge or completing a puzzle in order to be retrieved.

Why Players Still Load It Up

Back at Gobbo Valley, Croc is playing on a beach and finds a message in a bottle. There is little reference to the main point of Croc's quest until the player reaches the final village. The game's release was accompanied by a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco's "Gummi Savers" brand of candy.

Croc's reputation precedes him on the Mainland. Croc must collect five Colored Crystals in each village to retrieve one egg. At the end of the Inca Village, Croc fights Baron Dante in a small airplane crafted by Professor Gobbo before rescuing the latter in the Dungeon of Defright.

Croc 2 — Frequently Asked Questions

Who developed Croc 2?

Development was handled by its developer, with its publisher publishing the release.

Where can I buy the original Croc 2?

See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.

What console was Croc 2 released on?

its publisher shipped Croc 2 for the Sony PlayStation back in , and this page runs that release.

Can I save my progress in Croc 2?

Yes. Create a free account and the player unlocks save states — snapshot your progress at any moment and resume later on any device.

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