Time to Play Grandia from your favorite retro console the Sony PlayStation. Released on the Sony PlayStation, this retro classic from its publisher is ready the second you press start — no downloads, no setup.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| ✕ Cross | X | Bottom face |
| ○ Circle | Z | Right face |
| □ Square | S | Left face |
| △ Triangle | A | Top face |
| L1 | Q | Left shoulder |
| R1 | E | Right shoulder |
| L2 | Tab | Left trigger |
| R2 | R | Right trigger |
| Start | Enter | Start |
| Select | V | Select |
| Left Stick Up | T | Analog up |
| Left Stick Down | G | Analog down |
| Left Stick Left | F | Analog left |
| Left Stick Right | H | Analog right |
| L3 (stick press) | — | Stick press |
| Right Stick Up | I | Right stick |
| Right Stick Down | K | Right stick |
| Right Stick Left | J | Right stick |
| Right Stick Right | L | Right stick |
| R3 (stick press) | — | Stick press |
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Grandia is a role-playing video game developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and composer Noriyuki Iwadare.
The Story Behind Grandia
Nearly ten years after Grandias release on the PlayStation, Game Arts announced in April 2009 that the PlayStation version of the game would be released as a downloadable title on Sony's PlayStation Network service in Japan on April 22, 2009, in celebration of the resuming development on the company's long-dormant Grandia Online project. New features for the PlayStation version included support for the system's DualShock analog control sticks and vibration function, as well as compatibility with Sony's Japanese-only PocketStation peripheral, which allows players to download game data on a portable device for use in a special mini-game. Game Arts released the game with a slight loss in frame rate and a marginal decrease in video effects the following June.
In March 1999, Game Arts's Japanese publisher ESP Software showcased a PlayStation version of Grandia at that year's Tokyo Game Show expo, along with confirmation that the game would be released in English for the first time in North America by Sony Computer Entertainment America. According to a spokesman for Game Arts, Grandia was created as part of the company's on-going effort to "provide consumers with good games rather than try to follow market trends", opting instead to create a product that would tell a compelling story catering primarily to their existing fanbase. The North American version was originally announced by Sony as a summer release during the 1999 Electronic Entertainment Expo in Los Angeles, but was pushed back to the following October.
How Grandia Plays
When an icon drifts to the "Command" segment towards the end of the IP Bar, that character can choose their next action. The IP bar at the bottom right corner of the screen displays a row of icons, which represent all party members and enemies on the screen. Combat is shown from a third-person overhead view.
Weapons are divided into different classes, including swords, maces, axes, whips and knives. The camera is fully rotational and follows the party from an angled third-person perspective; it is often necessary to rotate the camera to see hidden items or passageways. Characters learn new abilities through the repeated use of weapons and spells.
Why Players Still Load It Up
Moving forward in search of Alent, the party meets a traveling merchant named Guido who leads them to his home town, where he acts as chieftain despite his young appearance, allowing them access to more ruins. Each one of them has a crush on Colonel Mullen and outwardly show their jealousy of Leen as a result. Finding the tower to be controlled by the Garlyle Forces, the team meets with Milda, a beast-woman, inside and join her in destroying the source of the corruption, which turns out to be a plant-like creature known as "Gaia" being grown by Garlyle researchers under the orders of General Baal.
In addition to music, the game features voice acting during battles and certain story scenes, with the Japanese version featuring a number of anime and video game veteran actors. PlayStation 4 and Xbox One versions were released in March 2024. Though Gaia defeats the troops and spreads its corruption around the planet, Justin is able to sum up the courage to face the evil with help from his friends, and travels to the underground heart of Gaia itself to destroy it and the Spirit Stone once and for all.
Grandia — Frequently Asked Questions
How many players does Grandia support?
This browser version of Grandia handles 1 player(s).
Can I play Grandia online for free?
Yes — Grandia runs directly in your browser on this page. There is nothing to download or install; the game boots in the player above.
Do I need a controller to play Grandia?
A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.
Who developed Grandia?
Grandia was developed by its developer and published by its publisher.
This Game is Also Known As: “grandia game”, “grandia online”, “play grandia online”, “play grandia free”, “grandia tournament”