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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| ✕ Cross | X | Bottom face |
| ○ Circle | Z | Right face |
| □ Square | S | Left face |
| △ Triangle | A | Top face |
| L1 | Q | Left shoulder |
| R1 | E | Right shoulder |
| L2 | Tab | Left trigger |
| R2 | R | Right trigger |
| Start | Enter | Start |
| Select | V | Select |
| Left Stick Up | T | Analog up |
| Left Stick Down | G | Analog down |
| Left Stick Left | F | Analog left |
| Left Stick Right | H | Analog right |
| L3 (stick press) | — | Stick press |
| Right Stick Up | I | Right stick |
| Right Stick Down | K | Right stick |
| Right Stick Left | J | Right stick |
| Right Stick Right | L | Right stick |
| R3 (stick press) | — | Stick press |
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Its gameplay blends exploration and puzzle elements with turn-based battles waged on a grid. The game was published by SNK in Japan in 1999, and by Infogrames internationally in 2000.
The Story Behind Koudelka
Kikuta later regretted his lack of direct influence on the game design. Kikuta wanted to direct his own game, but Square's corporate structure prevented him from moving beyond a composer. The recording sessions were in a converted sound studio; since the studio was not fully soundproofed, recording was sometimes halted due to exterior noises.
It was later announced that Infogrames would publish the title in North America and Europe. Kikuta wanted to break away from RPG conventions, but other Sacnoth staff were reluctant to follow his example and retained traditional ideas from Square. It was released overseas in 2000: on June 29 in North America, and September 27 in Europe.
How Koudelka Plays
Koudelka's CGI model was created by Sacnoth and a company founded by artist Nobuji Watanabe, whom Kikuta chose for his passion for good work. If Elaine defeats them, James sacrifices himself to destroy Elaine, and Koudelka and Edward escape the collapsing tower. Some backstory elements relating to Koudelka were created by Kikuta, such as her meeting a young Jack the Ripper, but not included in the game.
Its opening theme "Requiem" was performed by Catherine Bott. Kikuta found composing the score the easiest part of development, since he primarily worked on his own. After meeting Bacon and rejoining the others, Koudelka decides that something else was driving the Hartmans and spawning the monsters.
Why Players Still Load It Up
GamePro found the turn-based battles too slow for enjoyment, a sentiment echoed by the Dutch magazine Power Unlimited. The title was not mentioned by Infogrames during its financial report at the end of the 2000-2001 fiscal year. The dark atmosphere was one of the points of praise for Electronic Gaming Monthly.
Chu criticized the gameplay, finding several aspects unbalanced or poorly designed. Although Famitsu praised Koudelka CGI movies and art design, one of its reviewers found some areas too dark to navigate easily. Sacnoth is one of a group of video-game companies—with Monolith Soft, Love-de-Lic and Mistwalker—founded by Square staff who had worked on notable titles produced during the 1990s.
Koudelka — Frequently Asked Questions
Do I need a controller to play Koudelka?
No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.
Who developed Koudelka?
Development was handled by its developer, with its publisher publishing the release.
Where can I buy the original Koudelka?
See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.
What console was Koudelka released on?
its publisher shipped Koudelka for the Sony PlayStation back in , and this page runs that release.
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