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Eternal Blue expanded the story and gameplay of its predecessor, and made more use of the Sega CD's hardware, including more detailed graphics, longer, more elaborate animated cutscenes, and more extensive use of voice acting. Lunar: Eternal Blue is a 1994 role-playing video game developed by Game Arts in association with Studio Alex for the Sega CD as the sequel to Lunar: The Silver Star.

The Story Behind Lunar 2 - Eternal Blue Complete

Lunar: Eternal Blue was developed by Game Arts and Studio Alex, with project director Yoichi Miyagi returning to oversee the production of the new game. Like its predecessor, the game contains animated interludes to help tell the game's story, which were developed in-house with Toshiyuki Kubooka serving as animation director. Shigema stated that "it was a picture showing the arrogance of a god who is saying, 'In the end, you pathetic humans are in my hands.' The moment I understood that, I thought, 'Oh, I definitely want to do this,' it'll definitely match perfectly.

While The Silver Star contained only ten minutes of partially voiced animation, Eternal Blue features nearly fifty minutes of fully voiced video content. Like The Silver Star, the North American version of Eternal Blue featured an embossed instruction manual cover. The game's development team originally wanted the game to be set only a few years after The Silver Star, and would feature slightly older versions of the previous cast along with the new characters, yet discarded the idea when they thought the new cast would lose focus.

How Lunar 2 - Eternal Blue Complete Plays

The characters of Lunar: Eternal Blue were designed by artist and Lunar veteran Toshiyuki Kubooka. The soundtrack for Lunar: Eternal Blue was composed by Noriyuki Iwadare, who had previously co-produced the music for Lunar: The Silver Star. Removing it triggers a trap, causing the temple to collapse and monsters to chase them.

While the original game's music represented a number of styles and genres, Iwadare purposefully narrowed his range of composition to give the songs a unified feel. It was used as the BGM for the Star Tower dungeon. The game's ending theme, "Eternal Blue ~Thoughts of Eternity~", also known in English as "Lucia's Theme", performed by Chisa Yokoyama in Japanese and Jennifer Stigile in English, is one of Iwadare's favorite compositions.

Why Players Still Load It Up

The game's ending theme, "Eternal Blue ~Thoughts of Eternity~", also known in English as "Lucia's Theme", performed by Chisa Yokoyama in Japanese and Jennifer Stigile in English, is one of Iwadare's favorite compositions. Zophar captures and drains Lucia's power; she uses her remaining magic to teleport Hiro and the others to safety. The malevolent god-like being Zophar appears then drains Lucia's magic.

There, they meet Jean, a dancer with a circus troupe, who helps them flee. This version would be released in North America in 2000 once again by Working Designs in the form of an elaborate collector's edition package that includes a soundtrack CD, "making of" bonus disc, game map, and a special omake box complete with Eternal Blue collectibles. They are freed and joined by Leo, whose faith in the goddess has faltered.

Lunar 2 - Eternal Blue Complete — Frequently Asked Questions

Do I need a controller to play Lunar 2 - Eternal Blue Complete?

No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.

Who developed Lunar 2 - Eternal Blue Complete?

Development was handled by its developer, with its publisher publishing the release.

Where can I buy the original Lunar 2 - Eternal Blue Complete?

See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.

What console was Lunar 2 - Eternal Blue Complete released on?

its publisher shipped Lunar 2 - Eternal Blue Complete for the Sony PlayStation back in , and this page runs that release.

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