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HIGH SCORE — THRONE EMPTY
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First registered run claims the top spot. It won't stay easy for long.

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Sentinel Returns is a video game developed by Hookstone, produced by No-Name Games and published by Sony in 1998, for Microsoft Windows and PlayStation. It is the sequel to The Sentinel by Geoff Crammond and features 651 levels, a multiplayer mode and a soundtrack composed by John Carpenter and arranged by Gary McKill.

The Story Behind Sentinel Returns

Here is where Sentinel Returns came from and how it reached the Sony PlayStation.

The game has a general "hallucinated" look: the skies are made out of contrasting streaks of color; the trees are white; the boulders pulsate as if breathing; the sentinels and sentries are hybrids of flesh and metal; the sentinel stands are covered with skin and have four vertebral columns protruding from the corners; the "specimen" representing the living part of the synthoid resembles a hydatidiform mole, and it squirms and lets out a shriek when injected with a needle. The game's musical score was composed by John Carpenter. Cooke's Company, No Name Games, held the rights to any spin-offs related to The Sentinel, and negotiated for developer Hookstone to create the game for publisher Psygnosis.

While in The Sentinel the levels were bright and colorful, in Sentinel Returns they are dark and gloomy, with flashes of light being emitted when an object is created or absorbed, and the mouse pointer dynamically lighting the world. The project was initiated by John Cooke, a fan of the original The Sentinel (he boasted that he is "probably the only person in the world to have finished the original game twice.").

How Sentinel Returns Plays

Sentinel Returns is a retro game for 1 player, played here with your keyboard or any USB or Bluetooth gamepad.

Hyperspacing without the required 3 units of energy (either by player invocation or Meanie) results in the player losing. The goal of multiplayer mode is to race each other to the Sentinel; every player can teleport each other's synthoid to lower levels. A level is won by absorbing the Sentinel off its platform, creating a new Synthoid in the place of the Sentinel, transferring the consciousness to it and hyperspacing to a new level.

If the player chooses, they may perform a Hyperspace. While doing so, the player must watch for the rotation of the Sentinel and be careful not to stand in an area which the Sentinel can see, or else it will start absorbing energy from the Synthoid, and when the energy is gone, the game is over.

Why Players Still Load It Up

Sentinel Returns is a retro game that Sony PlayStation players still load up; the reviews and rankings below say why.

PlayStation Magazine gave the same console version a negative review, about two months before it was released Stateside. Next Generation said of the latter version in an early review, "Those who have fond memories of the original or who crave a new PlayStation experience should rent before buying.

Background sources: Wikipedia.

Sentinel Returns — Frequently Asked Questions

Can I play Sentinel Returns online for free?

Yes — Sentinel Returns runs directly in your browser on this page. There is nothing to download or install; the game boots in the player above.

Do I need a controller to play Sentinel Returns?

A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.

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