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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| ✕ Cross | X | Bottom face |
| ○ Circle | Z | Right face |
| □ Square | S | Left face |
| △ Triangle | A | Top face |
| L1 | Q | Left shoulder |
| R1 | E | Right shoulder |
| L2 | Tab | Left trigger |
| R2 | R | Right trigger |
| Start | Enter | Start |
| Select | V | Select |
| Left Stick Up | T | Analog up |
| Left Stick Down | G | Analog down |
| Left Stick Left | F | Analog left |
| Left Stick Right | H | Analog right |
| L3 (stick press) | — | Stick press |
| Right Stick Up | I | Right stick |
| Right Stick Down | K | Right stick |
| Right Stick Left | J | Right stick |
| Right Stick Right | L | Right stick |
| R3 (stick press) | — | Stick press |
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Vanishing Point is a 2001 racing video game developed by Clockwork Games and published by Acclaim Entertainment for Dreamcast and PlayStation.
The Story Behind Vanishing Point
Here is where Vanishing Point came from and how it reached the Sony PlayStation.
The game aimed to be graphically impressive so that the "vanishing point" of the race-track would be visible, and as such it was praised for its technical implementation. Neil Casini, director of Clockwork Games, told Official Dreamcast Magazine that they had adopted the game's title as a reference to their efforts to "create a rendering engine that had no pop-up or 'fogging' as far as the eye could see, i.e. the vanishing point". Vanishing Point was first announced at the European Computer Trade Show, being self-funded by Clockwork Games until Acclaim licensed the game.
Casini told the magazine that in developing the gameplay they had sought to "emulate and combine the driving model from Sega Rally with the exaggerated reality of Scud Race".
How Vanishing Point Plays
Vanishing Point is a retro game for 1 player, played here with your keyboard or any USB or Bluetooth gamepad.
The majority of content is initially locked and is progressively unlocked as you play through the game, a fact the developers later described as a "mistake" and the result of rushed development. The main mode which is Arcade Mode is where you race against opponents in circuit races, but the goal is to finish the race with the fastest lap time which is the Vanishing Point (hence the title). Stunt Mode is unique in that the player must complete short courses that involve a variety of jumps, barrel rolls, chicanes and collectable balloons against a time limit.
The game is provided with supposedly accurate car physics, which can be experienced through various game modes, tracks and cars.
Why Players Still Load It Up
Vanishing Point is a retro game that Sony PlayStation players still load up; the reviews and rankings below say why.
The reviewers were discouraged at dealing with the slow-moving traffic in the game, particularly the slow Volkswagen bus and small Volkswagen beetle. Edge Magazine praised Vanishing Point Stunt mode. Greg Orlando of NextGen called the former console version "an example of fine craftsmanship." PlanetDreamcast gave the same console version a favorable review, over two months before the latter was released in the United States.
Background sources: Wikipedia.
Vanishing Point — Frequently Asked Questions
What console was Vanishing Point released on?
Vanishing Point was released for the Sony PlayStation in .
Can I save my progress in Vanishing Point?
It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.
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