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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| ✕ Cross | X | Bottom face |
| ○ Circle | Z | Right face |
| □ Square | S | Left face |
| △ Triangle | A | Top face |
| L1 | Q | Left shoulder |
| R1 | E | Right shoulder |
| L2 | Tab | Left trigger |
| R2 | R | Right trigger |
| Start | Enter | Start |
| Select | V | Select |
| Left Stick Up | T | Analog up |
| Left Stick Down | G | Analog down |
| Left Stick Left | F | Analog left |
| Left Stick Right | H | Analog right |
| L3 (stick press) | — | Stick press |
| Right Stick Up | I | Right stick |
| Right Stick Down | K | Right stick |
| Right Stick Left | J | Right stick |
| Right Stick Right | L | Right stick |
| R3 (stick press) | — | Stick press |
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X-Men: Children of the Atom is a 1994 fighting game developed and published by Capcom and released on the CP System II arcade hardware. It was released in December 1994 in Japan and in January 1995 in North America and Europe.
The Story Behind X-Men - Children of the Atom
The Saturn version premiered at Capcom's August 1995 Summer Festival; this was a 50% complete version with only Cyclops, Wolverine, Psylocke, and Iceman playable. A Gamest Mook series guide book was published by Shinseisha on January 13, 1996. The Sega Saturn port was released by Capcom in Japan on November 22, 1995, and by Acclaim Entertainment in North America and Europe in April 1996.
In June 2024, Capcom announced that Children of the Atom would be among the games included in the Marvel vs. A PlayStation version was announced for a November 1996 release, but Capcom had difficulty with the conversion and contracted the project out to Probe Entertainment, who also handled the PC version. The home version of the game was originally a Sega Saturn exclusive.
How X-Men - Children of the Atom Plays
The player has an "X-Power" gauge (similar to the Super Combo gauge in Super Street Fighter II Turbo and the "Special" gauge in Darkstalkers) that builds as the player performs regular or special moves. The single-player mode consists of six computer-controlled opponents and two non-playable boss characters. Players can then perform an "X-Ability", which consumes a small portion of the X-Power gauge, or a "Hyper X", which consumes a greater portion of the same gauge.
Breaking one's fall from a throw or performing a counter-throw will consume a portion of the X-Power gauge when performed. The player can choose between one of six X-Men members or four of their enemies (for a total of ten selectable characters) and proceed to compete in a series of best-two-out-of-three one-on-one matches. By selecting to automatically block attacks, some features will not be available during gameplay.
Why Players Still Load It Up
Covering the arcade version, a reviewer for Next Generation highly praised the selection of characters, the interface, the new special move mechanics, the animations, and the voice overs. What X-Men: Children of the Atom mostly proves is that companies should learn to stop projects before they spiral past the time when they're relevant." Critics also judged it a poor conversion given the length of time it spent in development, citing extensive slowdown and frustratingly choppy animation due to the numerous cut frames. In 2011, GamePro retrospectively listed "terrific voice-acting (using some of the same voices from the series), and a real dedication to the characters from the lore" among its strong features, noting that "many of the sprites and movesets would be utilized in the many, many Capcom fighting games that would feature the X-Men," and adding that "some character imbalances and a small character roster are about the only thing you can knock it for, even today." In 2012, GamesRadar included it among the little-known classic fighting games that deserve HD remakes, adding that "Capcom set the precedent with this lavish-looking fighter, cramming in the fan service, captivating graphics, and frantic gameplay that the Versus series is now known for, but in the one-on-one variety." In 2013, Nerdist included it on its list of the "Top Ten Most Iconic Marvel Video Games", calling it "a strike of gold, given how it's paved the way for the fighting games following it. [Children of the Atom] introduced features such as the dynamic combo system, air combos, and destructible multi-leveled fighting environments. (...) It also helped that this game had the best soundtrack out of any Marvel-licensed game ever conceived." In 2013, Geek Magazine ranked Children of the Atom 17th on its list of "Marvel Comics' 25 Best Video Games".
They also praised the home-only features, especially the survival mode, and gave it their "Maximum Game of the Month" award. In Japan, Game Machine listed X-Men: Children of the Atom as the fifth most successful arcade game of February 1995. X-Men: Children of the Atom was very well-received in the arcades and on the Sega Saturn.
X-Men - Children of the Atom — Frequently Asked Questions
Do I need a controller to play X-Men - Children of the Atom?
A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.
Who developed X-Men - Children of the Atom?
X-Men - Children of the Atom was developed by its developer and published by its publisher.
Where can I buy the original X-Men - Children of the Atom?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.
What console was X-Men - Children of the Atom released on?
X-Men - Children of the Atom was released for the Sony PlayStation in .